
Improved sea speed system for player and NPCs Improved the morale system both on land and sea Improved the campaign banner optimization Improved the ship label to make it more visible and easy to find Improved the cost of low level mercenaries Improved trade penalties for some more items

Improved NPC speed in scenes and battles Improved elite troops weapons resistance Improved decision consequences after conquering a settlement Improved the appearance of hoods with helmets at the same time Improved bandit distribution through the campaign map Improved the ammunition system while you are on a ship Improved several info panels to give a more accurate and fuller explanations Improved troop names to be smaller and historical Improved colors of the kingdoms to be more legible Improved the collision meshes from MP scenes that allow agents to walk through some walls Improved ship movement, management and traveling Shorten overly long player dialog buttons Restore lost rents, village conversion and enslavement

Reduced the number of messages that shows casualties in battles to improve the vision of the player. Changed the character size to fit other agents' in the campaign map Player cannot be victorious in "Sven attacks the fleet" mission any more Stopped some parties from spending too much time on the sea Strategy camera and order panel now are in separate buttons Masterless men can now loot villages on their own Now they will appear from time to time depending on the settlement Blocking skill has been removed from some small axes Now you can sell as many ships as you want in a coastal town Character button and sheet button on the tool bar don't do the same thing any more Power draw now only starts at 4 if you are a hunter Now you are forced to enter into some scene where you find a new mate with space in your party for him/her Christian priests now travel from monastery to monastery instead of patrolling New multiplayer scene replacing Forest Hideout Added new scenes: Bal Dara, Bal Magh, Dorce Ham, Middels Ham, Oxena Ham, Ham Ham, Tref Erth, Tref Reghed, Donne Ham and Vebjorg. Added new lady quests to improve relations with all ladies (not just unmarried ones) Added ability to send your companions on relation improvement trips (with various outcomes) Added new improvements for castle: church and brewery Added new features to right click on one's own fleet to find the nearest landing point if one is next to the coast Added feature to embark and disembark together with your lords from any location if you are marshal Added the possibility to split your fleet Added the option to attack a village that belongs to a faction you are not at war with Added throwing spears and Ragnar's Seax to the character model when they are equipped Added standard bearers and hornmen to troops tree Added the ability to put together a band of masterless men out of your prisoners and send them to fight one of your enemies, or raid his village (one-time event) Added the ability to hire your prisoners one by one Added the ability to ask your prisoner lords to convert to your religion for freedom Added the ability to release a prisoner for potential honor gain or loss Added the ability to improve relations with faction lords by giving them gifts Added a higher risk for axes to break while blocking (wood shaft)

#Viking conquest serial key same to warband upgrade#
Added the ability to train your soldiers in your lair using either normal or alternative upgrade routes Added info to inform player how the horse can be called Added the possibility of your refuge being attacked Added the option to leave a battle and win it when every enemy is running away
